But the way this card made players feel targeted, how it caused such immediate despair and hopelessness, reminds us that lock cards are frequently the most loathed designs in Magic even more so in Commander, where their uneven, fun-limiting potential runs directly counter to the ethos of the format
You should also have an answer for it, since legendary lands create vulnerabilities when opponents run land destruction
And, of course, the game's popularity can affect the value of cards
Being unable to play instants and sorceries is a big drawback, but remember that conspiracies are meant to be played in a very specific environment
all youre left to do is turn on the win condition by using its token generating ability, all while supplementing them with powerful wraiths