Karn being a four-mana planeswalker that can draw you cards, protect itself provided you have artifacts, shut off opposing artifacts, and tick up to six loyalty the turn it enters the battlefield are all solid indications that it should find a home in Modern
The card is an enchantment which lets you draw an extra 2 cards at the beginning of your turn
The key to beating Jund is to know how Jund has Junded its way through Modern and Magic to become the deck players think about when talking midrange decks
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However, Japanese sealed products and exclusive promos have demonstrated impressive appreciation as international collectors increasingly recognize their value