Heres an example of a relativley cheap but effective Numeron Deck: Full card list: Monster Cards (19): PSY-Frame Driver x1 Swift Scarecrow x3 Numeron Wall x3 PSY-Framegear Gamma x2 PSY-Framegear Delta x1 Ash Blossom & Joyous Spring x1 Unchained Twins Aruha x2 Unchained Twins Rakea x1 Planet Pathfinder x3 Gameciel, the Sea Turtle Kaiju x2 Spell Cards (19): Harpies Feather Duster x1 Terraforming x1 Numeron Chaos Ritual x2 Memories of Hope x2 Numeron Storm x1 Lightning Storm x3 Numeron Calling x3 Numeron Network x3 Forbidden Droplet x3 Trap Cards (2): Jar of Avarice x2 Total Crafting Cost: Normal: 120 (4 Cards) Rare: 300 (10 Cards) Super Rare: 360 (12 Cards) Ultra Rare: 420 (14 Cards) There are tons of more cards that different decks use to help get out Numerounious on the field
This is the sort of incredible value that makes for an instant commander legend.
"Look, I drafted Human control!" "Wow, UR Wizards can be really good when the right enablers show up." This is much more interesting than one guy drafted Elves, another Goblins, another Merfolk, and so on
My opinion did slightly change on Cecil, Dark Knight because I dont have a Deaths Shadow archetype in my cube (which is hard to do in singleton) but someone did draft a pretty sweet deck that technically went undefeated in the swiss rounds (going 3-0) but lost to me, (who sat out since we had an odd number of drafters - I ended up going 2-0 from playing that player and someone else.) This was the deck: Ive also posted it on Moxfield
It makes all my stuff white, eliminating color issues for as long as it is on the field